11/21/21
- Fixed an issue where remote functions would not return data from the server back to the client upon a client-to-server request
- The plugin-side code has been entirely rewritten
- Importing and updating the framework is much faster (near-instant)
- Fixed some issues related to module navigation UI not updating properly
MAJOR_YUCON_VERSION
no longer attempts to import. This may be deleted from your game, this was a legacy method of checking Yucon import status- Upon opening a game that already has Yucon Framework installed, the developer will get a notification letting them know Yucon is active
11/6/21
- Added
:GetClass()
method to the API. This allows a user to access a class without creating a new object!- Minor optimizations to the Yucon Framework
- Changed default cases of camelCase to PascalCase
- Added new default
Spring
shared class- Added new default
Bind
client class- Removed the default
ThreadHandler
shared plugin (it has been superseded by thetask
library from Roblox)
6/10/21
- Framework handlers have been further optimized to reduce repititive code
__metatable
added Yucon instances to secure modules better- API Documentation has been updated with clear examples, and complete coverage. See it here: https://ig-studios.github.io/YuconFramework/API.html
- Datastore2 is no longer included as a plugin inside the framework. It has been replaced with loleris’s ProfileService module.
- Minor changes
5/10/21
- Framework client completely reworked
- Framework server completely reworked
3/9/21
- Remotes work entirely different. Rather than over-complicating it, like it was before, I just decided to some stuff and boom. All issues with remotes thoroughly tested and proven to finally be fixed.
- New icons for the plugin buttons
- Animations for blur in/out and notification in
11/24/20
Render
andStep
methods are now handled differently; instead of a single connection, there is a connection for every script.
10/17/20
- Fixed excessive type-checking
- Fixed unchecked and unhandled coroutines
- Fixed issues with embedded modules not being in the correct juxtaposition
- Fixed a variety of game-breaking issues with remotes
- You can now update the framework at any time by pressing the “import framework” button, you no longer get a “framework already installed” error
- Debug tracebacking for
Step
,Render
, andStart
.
9/8/20
- Added
Step
method to Client Scripts.- Added
ThreadHandler
to the Shared Plugins.- Deprecated and Removed
FuncManip
. Its functions are now included inThreadHandler
.- Added documentation to areas missing it, added ASCII art for Yucon.
- A couple other tiny changes.
Previous updates not shown here