YuconFramework


Project maintained by iG-Studios Hosted on GitHub Pages — Theme by mattgraham

Recent Updates

11/21/21

  • Fixed an issue where remote functions would not return data from the server back to the client upon a client-to-server request
  • The plugin-side code has been entirely rewritten
  • Importing and updating the framework is much faster (near-instant)
  • Fixed some issues related to module navigation UI not updating properly
  • MAJOR_YUCON_VERSION no longer attempts to import. This may be deleted from your game, this was a legacy method of checking Yucon import status
  • Upon opening a game that already has Yucon Framework installed, the developer will get a notification letting them know Yucon is active

11/6/21

  • Added :GetClass() method to the API. This allows a user to access a class without creating a new object!
  • Minor optimizations to the Yucon Framework
  • Changed default cases of camelCase to PascalCase
  • Added new default Spring shared class
  • Added new default Bind client class
  • Removed the default ThreadHandler shared plugin (it has been superseded by the task library from Roblox)

6/10/21

  • Framework handlers have been further optimized to reduce repititive code
  • __metatable added Yucon instances to secure modules better
  • API Documentation has been updated with clear examples, and complete coverage. See it here: https://ig-studios.github.io/YuconFramework/API.html
  • Datastore2 is no longer included as a plugin inside the framework. It has been replaced with loleris’s ProfileService module.
  • Minor changes

5/10/21

  • Framework client completely reworked
  • Framework server completely reworked

3/9/21

  • Remotes work entirely different. Rather than over-complicating it, like it was before, I just decided to some stuff and boom. All issues with remotes thoroughly tested and proven to finally be fixed.
  • New icons for the plugin buttons
  • Animations for blur in/out and notification in

11/24/20

  • Render and Step methods are now handled differently; instead of a single connection, there is a connection for every script.

10/17/20

  • Fixed excessive type-checking
  • Fixed unchecked and unhandled coroutines
  • Fixed issues with embedded modules not being in the correct juxtaposition
  • Fixed a variety of game-breaking issues with remotes
  • You can now update the framework at any time by pressing the “import framework” button, you no longer get a “framework already installed” error
  • Debug tracebacking for Step, Render, and Start.

9/8/20

  • Added Step method to Client Scripts.
  • Added ThreadHandler to the Shared Plugins.
  • Deprecated and Removed FuncManip . Its functions are now included in ThreadHandler .
  • Added documentation to areas missing it, added ASCII art for Yucon.
  • A couple other tiny changes.

Previous updates not shown here